Spawn

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spawn / swhat we're building

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start herewhat spawn isfaqfrequently asked questionsthe betthe spawn bet

updates

engine v4.6Atelier2 daysengine v4.5Surface Tension1 weekengine v4.4Solid2 weeksengine v4.3Groovy3 weeksengine v4.2Continuum3 weeksengine v4.1FoundationsMay 4, 2026engine v0.1GenesisApril 29, 2026
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engine v4.3.1

Engine v4.3.1

May 13, 2026

A patch in the Groovy line.

what's new

  • Walls and floors are back in 3D Rooms games. Players land cleanly, walls stop the player, and skeletons stand on the floor instead of falling into it.
›technical notes
  • Fixed 3d-rooms terrain colliders silently dropping out of Rapier (#6483). resolveColliderMesh + isMeshColliderReady in apps/cf-kernel/src/engine/physics/rapier/bodies.ts gated bespokeMesh readiness on top-level mesh.indices.length > 0, but buildRoomsBodyConfig packs each rooms floor/wall/ceiling box into hulls[] as a convexHull point cloud with empty top-level indices. Readiness check now accepts hulls-only meshes; per-hull threshold matches the convexHull creation path at bodies.ts:1057. Introduced in #6417, surfaced 7 days later from a 3d-rooms game report.

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what spawn isstart herefrequently asked questionsfaqthe spawn betthe bet

updates

Atelierengine v4.62 daysSurface Tensionengine v4.51 weekSolidengine v4.42 weeksGroovyengine v4.33 weeksContinuumengine v4.23 weeksFoundationsengine v4.1May 4, 2026Genesisengine v0.1April 29, 2026
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